Spotlight on kids can code
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Coding for elementary students is a new and exciting learning opportunity, and this book will show readers how to get coding in just minutes with the program Hopscotch. Instead of lines of text, Hopscotch provides users with colorful, stackable blocks to create animations, games, and more. The main text is supplemented with informative captions, sidebars, and a graphic organizer. Examples of Hopscotch visuals and photographs of kids engaged in coding...
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The first Lego* Mindstorms sets were released in the early 1990s. Since then, Lego's line of buildable, programmable robots has become a sensation with budding coders all over the world. More than just toy building blocks, these sets allow users to familiarize themselves with manipulating and customizing computer hardware and software. In this volume, readers will learn what it takes to be a Mindstorms builder and programmer. The manageable text is...
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Much like its older brother, Lego* Mindstorms, Lego WeDo kits offer young engineers the chance to design and program creations all by themselves. WeDo kits take the fun and technology of Mindstorms' kits and make it simpler for novice coders and builders. WeDo software is easy to learn and a blast to use. At the same time, using WeDo can easily be integrated into STEM instruction. Accessible text and vivid photographs help readers make sense of a...
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Introduced in 2009, Minecraft* has become an enormous success with gaming kids and adults. Users love exploring and building within Minecraft's mind-bogglingly large environments. This game allows users to practice STEM skills while having fun. One of its greatest strengths is its ability to teach coding principles with "redstone" blocks. These blocks can be used to make exciting machines and devices in Minecraft's virtual world. With this volume,...
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Usually we think of coding as something only trained experts and scientists can handle, but not any more thanks to programs like Python. First developed in 1991, Python uses lines of code, letters, and symbols, to create computer programs. Python is easier to read and takes fewer lines of code to accomplish tasks than some programming languages. Python's creator, Guido van Rossum, wanted to create open-source software that used easy-to-understand...
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No, it is not dessert, it's a tiny single-board computer for budding computer scientists to experiment with. This versatile product can be paired with simple coding software, such as Python and Ruby, enabling young scientists to create fun and useful computer devices. Readers will learn the history of Raspberry Pi* and gain a basic understanding of computer programming through clear photographs and manageable text. Sidebars, captions, and a graphic...
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In 1995, computer programmer Yukihiro Matsumoto introduced Ruby programming language to the world. He created a language that used his favorite elements of other languages, but was more object-oriented and easy to use, even for coding newbies. Ruby is also open-source software, meaning anyone can use, modify, and distribute it. Inside this volume, readers will learn the ins and outs of coding with Ruby, including why using "blocks of text" and mostly...
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Coding was once an inaccessible activity for elementary students, but not any more. Scratch is an exciting and easy-to-learn coding program for people of all ages. Instead of lines of text, users code by dragging and dropping colorful, stackable blocks to create animations. With this colorful, intuitive, and simple application, even new Scratch users will begin to understand the logic behind coding in just minutes! Coding examples and photographs...
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Accelerated Reader
IL: MG - BL: 6 - AR Pts: 1
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This detailed guide explores the historical development of algorithms and how they are used as a way of teaching computers to work through problems. Named for Persian mathematician Muhammad ibn Musa al-Khwarizmi, modern algorithms and functions make programing more efficient. Algorithms are simplified for readers using words, flowcharts, and pseudo code to build a beginning understanding of algorithms and how they are used in our modern, computerized...
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Accelerated Reader
IL: MG - BL: 5.3 - AR Pts: 1
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Do programmers think differently than non-programmers? How do programmers approach problems and create solutions? This book explores several attributes of thinking used by programmers. Important STEM concepts are incorporated into the text to give readers an understanding of how STEM fits into the everyday work of a programmer. Readers will enjoy a glimpse inside the minds of some of the most creative minds in the computer world. Photographs and sidebars...
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Accelerated Reader
IL: MG - BL: 5.2 - AR Pts: 1
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When computer programming pioneer Admiral Grace Hopper discovered a moth causing problems in a mechanical computer, the term debugging was born. This book explores how fixing programming and hardware problems has developed into a critical process for computer programmers. The text includes case studies and examples of debugging tools. Readers are challenged to review a simple program with a problem, and to locate the bug. This provides young computer...
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Accelerated Reader
IL: MG - BL: 6 - AR Pts: 1
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Simulations help people understand large, complex problems using smaller, simpler models. This book delves into the history and thinking behind simulations. Readers will learn about Georg Leopold von Reiswitz's development of a Kriegsspiel for military training, and other major developments. This volume also gives examples of ways that simulations can be useful, and discusses data sources. A concluding simple simulation will round out the learning...
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Accelerated Reader
IL: MG - BL: 5.5 - AR Pts: 1
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George Boole, for whom Boolean logic is named, developed the idea of expressing any idea as a mathematical or logical statement. Today, Boolean logic is foundational to computer programs and computer hardware, but it is also important in our everyday thinking. This guide includes an overview of logic gates and a review of differences between computer logic and human logic. The author's clever use of a famous movie line-"Lions and tigers and bears!"-truly...
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Accelerated Reader
IL: MG - BL: 5.5 - AR Pts: 1
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Why is having a choice important when it comes to both life and coding? How can coders include choices for the user? This book explains the concept of conditionals and introduces readers to the If/Then/Else concept-a way to allow choices in computer programming. The book also explores several conditional statements from programming languages and talks about how we use conditional statements every day. Photographs and sidebars allow readers to deepen...